===================================== Juno Beach (final) (Call of Duty map) ===================================== CREATOR: [126th]Televinken E-MAIL: tele.vinken@bredband.net FIXES: Fixed a spot where u could fall through the ground. Rearranged portals for better fps on the entire map. ABOUT THE MAP: This is a historicaly inspired multiplayermap about the fighting on Juno beach following A company in Toronto's Queen's Own Rifles. 8:05 ‘Nan White Sector’ near Bernières The enemy fortifications on the 'Nan White' sector had been barely dented by the preliminary bombardment when QOR - Toronto's Queen's Own Rifles – were forced to land before their DD tanks due to high waves. A Company landed to the west of Bernières and was hit by heavy mortar fire. Each of the ten boatloads became an independent fighting unit. They got off the beach quickly and began clearing the town of Bernières. A Company came under heavy machine gun fires as they moved into the town of Bernières. By 8:45, A Company had taken the road through the village at its southwest point. The Queen's Own Rifles had the highest casualties among the Canadian regiments with 143 killed, wounded or captured. Despite the painful price, the QOR succeeded in securing its D-Day objective seven miles inland. INSTALLATION INSTRUCTIONS: Extract mp_junobeach_final.pk3 into your CallofDuty/main folder. FILE INFO: Gametypes: DM TDM RE BEL SD and HQ DM -spawnpoints: 64 TDM-spawnpoints: 64 RE -spawnpoints: 32 allies, 32 axis SD -spawnpoints: 32 allies, 32 axis SPECIAL THANKS TO: [126th]Batten for background-info, loadingscreen, view-map pic and custom textures, [126th]MaGnUs for custom textures and mapping-support. Cyion at IWN for background-info and finding map-exploits. Gamalucker for his custom-skin tutorial, and support. muh fugga for his canadian skins. IW-NATION and .MAP for the mapforums. clans [126th], [sOT], [NCMC] and shifty at IWN + gang, for testing and feedback. Hope you enjoy the map and see you on the battlefield!