------------------------------- Vieuxville V1.1 by Sgt. Bastard ------------------------------- Installation: ------------ Unzip the user_vieuxville.pk3 to your CallofDuty main folder. To remove just delete it. If you get a pak sum/name mismatch error Change the server setting 'Unmodified:' to 'no'. Version Changes: ---------------- -Fixed the exploder bug, they can be defused now -Blocked the passages where people jumped behind the map. -Added night time version -few lighting changes Map: ---- Begin 9.12.2003, built at weekends mainly, about 24 days Players 6-20 or as you please Gametypes DM TDM BEL SD RE Mapping Details: ---------------- Spawn points 29 DM, 29 TDM, 15/15 SD, 15/15 RE Models 361 Entities Total 543 Compile FUll bsp Full vis Flare extra Custom shaders One for the white windows with glass blending Custom textures 11, all in the folder textures/vieuxville Compile time 5h on a Pentium VI 2.56GHz 768 MB DDR Thanks to --------- All mappers at .Map Forum, they solved all my problems. And also for all people who gave me feedback on the first version. Contact ------- holladrio@alpenjodel.de Feedback welcome. Donations also. ;) This map may be distributed in any non-profit way, if the readme is not changed. THIS STUFF IS NOT MADE OR SUPPORTED BY ACTIVISION.