=== *TOWN ASSAULT FINAL* === === Multi-Player === === Release Date: January 14,2005 === This map supports: CNQ - Conquest TDM DM BEL S&D - Search & Destroy is NOT supported in this version HQ RE - Retrival is NOT supported in this version CTF BAS DOM - Domination is NOT supported in this version Players: Any number. Recommend 16+. ========================================================= Installation Instructions: INSTALLATION: Place mp_uo_townassault.pk3 in your Call of Duty/UO directory SERVER ADMINS: While it will run and play well in other gametypes, this map is built and tuned to run best using the Conquest TDM (CNQ) gametype. Server admins who wish to run it in this mode will need the CNQ gametype files for their servers. Clients do not need this file. It can be obtained from the Conquest TDM home page at After Hourz, http://www.after-hourz.com/cod/cnq.php. HELP: On rare occasions some players may have problems loading the map. If this occurs, try the following: Start COD:UO, and bring down your console using the tilde ("~") key. At the prompt type this: /seta com_hunkmegs "256" Now try to restart the game again. If you have any other problems email the author or stop by the After Hourz forums and we'll be happy to help. ======================================================= Map by: Mark 'Slyk' Dittman -email: slyk@after-hourz.com ======================================================= Introducing 'Town Assault' for Call of Duty-United Offensive! The long awaited sequel to 'Gun Assault' is here. The map originally played for an August 2004 release was delayed to implement "United Offensive" components. Now you can help in the public beta testing of the map. TA supports two new UO game types, Capture the Flag and Base Assault and features the ever popular 'CONQUEST' game type. 'Town Assault' picks up the story where 'Gun Assault' left off...with the American troops having driven the Germans back from the river and manor house, across the South and plowed fields, beyond the hotly contested ruins and the secured bunker system. The Americans now have regrouped and with armor support are now ready to push across a half-mile of bocage country side toward a small town. Map/Mode components: - CONQUEST mode (cnq) Capture each objective IN order to advance your team spawns and push the enemy back onto their base. - Intelligent switch hints. Approach a switch, it will display a 'hint' to you. For example: "Press [USE] to take control of the HOUSE and advance your team spawns." - Scripting that tells everyone WHO/PLAYER name that flipped a switch. - Bonus points to the player's team when an objective is captured. - Special effects..smoking ruins in the distance, other nice additions for ambient feel. - Enhanced defensive positions that promote teamwork and flanking attacks. - Larger play area to allow for more dynamic battles..real flanks and tactical choices. - Additional modes supported include: -DM, TDM, BEL, S&D and HQ - And more... I want to thank all the admins and beta testers who contributed tons of hours, input, and other forms of assistance to this project. A special thanks to Lex for his models of the PzIII and Pak40 and a number of other models. Additional thanks to the "German Front Mod" team for their destroyed Sherman model and assistance with the skins for the PzIII. Thanks to VinnietheG for inspiration for the town and use of some building prefabs. Sorry we couldn't combine your 'Ardennes' map with my original start. ========================================================= KNOWN ISSUES: - Lighting. This is NOT a *full/extra* lighting compile...this is by choice. - Other: If errors or bugs are found, please visit www.after-hourz.com/forums and report them. ========================================================= "THIS MATERIAL IS NOT MADE OR SUPPORTED BY ACTIVISION."