Amberville version 2.0 Cod United Offensive version.... Supported Gametypes: Bel, Ctf, Dm, Dom, Hq, Re, S&D & Tdm Concept: Amberville is a village set in the Swiss Alps. Because of it's access by road & rail the town is used by the German Army as a command & supply point for troops heading into Italy & Africa. The Allies fly regularly over it on there way back from bombing targets in Southern Germany. The German command has decided it's time to install anti-aircraft equipment such as searchlights & anti-aircraft guns to hinder the air route. The Allies intelligence has intercepted this & now must take action, deep behind enemy lines. Whats new: Ctf & Dom now supported Lmg mount points added Underground tunnel system Chateau is now open Few extra rooms & passage ways through the station & hotel Allies house has a cellar & tunnel leading to the chateau The river can be jumped into but you will die All lower windows are accessable either by standing or crouching to get through Pretty sure all fences are able to be jumped over Town House now has balconies & lower room The road tunnel under the clock tower is now accessable Maps borders are clearly defined now, no more pop up messages & clip No clip on rooftops near river Few new locale sounds including clock tick & chime every 15 mins New water More inside lights with changed lighting values Some shadows have been enhanced Changed the world spawn settings Changed spawn points Moved the S&D placements Changed & added positions for HQ radios & Retieval Multiple intermission cameras Ladders should work better Portals have been changed Some info: The map is based on a Behind Enemy Lines scenario, it supports all current stock gametypes except Base Assault. There are 64 Tdm & 32 Dm spawn points, 5 Domination flags, 27 HQ Radios & 15 spots for Retrieval. Being in the Alps I haven't used any fog I would assume the air is clear. There aren't any secret passages as they ain't a secret when ya find em :) Feel free to use the Amberville custom textures most are modified stock textures. The map name is in reference to the amber liquid I consumed while thinking about the map. Credits: Wyatt Earp (as I've read often, awesome video tuts) thank you. Cyion (thanks heaps) General Death Roger Abrahamsson Rungsi n00bCODmapper Clint Farkas IWN Forums TMT Forums .Map Forums Mods Online Beta testers: Felix, Tim, Carl, Paul, Gav, Sylvia, Holger, Terry & Adam Cheers & Beers... Gerry online clan name: onor_far_que Contact: gerryde65@hotmail.com